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Elemental Shrine III — UE5 VFX Study + Custom Destruction

This is a UE5 VFX study based on Silence Moon’s Elemental Shrine III course. The full course covers fire, lightning, and ice; this page focuses on my fireball and lightning implementations, plus a destruction extension of my own.

For the fireball and lightning, I used the course-provided textures and models, but rebuilt the functions and adjusted the systems in my own project.

The destruction sequence is not part of the course. I created it with Houdini and Unreal Engine, then connected it to the fireball impact.

Tools: Unreal Engine 5, Niagara, Unreal Materials, Houdini

Fireball - Course-based study; functions rebuilt and adjusted by me.

Lightning - Course-based study; functions rebuilt and adjusted by me.

Destruction - My original Houdini and UE5 extension; not part of the course.

Fireball Breakdown - Layers and rebuilt setup behind the final effect.

Lightning Breakdown - Layers and rebuilt setup behind the final strike.